Consumers do not owe your brand attention. Fanta's brand strategy starts with a more demanding question: what would make someone choose to spend time with you? On The Speed of Culture, Matt Britton welcomes Ibrahim Khan, Global Vice President of Marketing at Fanta, for an episode about the relationship between a global beverage brand and the people who give it cultural meaning.
The episode, “Consumers Hold the Mic: Fanta Gives Them Something to Talk About,” was released on October 27, 2026. Its published description identifies several connected themes: global consistency and local culture, packaging on the digital shelf, Halloween as an entertainment platform, AI in creative work, and the importance of choosing cultural moments rather than chasing all of them.
This article draws on that published episode description, not a transcript. The strategic frameworks below are broader analysis of those themes, not quotations or claims about specific recommendations Khan made during the conversation. Listen through The Speed of Culture podcast for the full discussion and the guest's own perspective.
Here is the business issue. Buying reach and earning relevance are different jobs. A campaign can put a product in front of millions of people without giving any of them a reason to discuss it, remember it, or seek it out. The challenge is not simply making more content. It is creating an experience that deserves a place in someone's day.
A legacy brand has an advantage that a startup cannot manufacture overnight: accumulated recognition. It also carries a risk. Recognition can become familiarity without curiosity. Consumers know what the brand is, but nothing about that knowledge makes them want to pay attention today.
Fanta operates at a scale that makes this tension especially interesting. The Coca-Cola Company's Fanta profile describes availability across 180 countries and more than 100 flavors. Those figures describe the brand's breadth, not the performance of any campaign. They illustrate why one centrally produced message cannot answer every local cultural question.
The strategic task is to preserve recognition while allowing different markets to create meaningful expressions of the brand. Consistency should help people identify Fanta. It should not require every audience to encounter an identical joke, creator, celebration, or occasion. Those decisions demand an understanding of the people involved.
This is where consumer intelligence becomes operational rather than decorative. Research should shape the brief before production begins, not merely validate the finished campaign. Teams need to understand what an occasion means locally, which associations help the brand, and which creative choices create distance. Familiarity with a market is not a substitute for listening to its consumers.
For a multinational organization, the leadership question becomes practical: which decisions require global discipline, and which require local judgment? If everything needs central approval, relevance slows down. If nothing is protected, recognition fragments. A clear boundary between the two is more useful than another broad instruction to be authentic.
The episode description frames Halloween as an opportunity to build something beyond an annual campaign. That distinction matters. A campaign has a start date, a message, and a distribution plan. An entertainment platform offers a recognizable experience that can evolve, invite participation, and give people a reason to return.
There is observable context for that discussion. At the time of this article, Fanta's official U.S. website features a Halloween-themed experience inviting visitors to spin a wheel for a trick or prize. That is evidence of an interactive promotion, not proof of its effectiveness. No campaign results are inferred here.
The broader lesson is about the role a brand chooses to play. Sponsoring entertainment puts a logo next to someone else's experience. Creating a repeatable brand experience asks a harder question: what can the brand contribute that people would actually want to engage with? Sometimes the answer is a game. Sometimes it is access, a ritual, or a surprising product expression.
Participation alone is not enough. A mechanic can generate clicks while leaving the brand almost invisible. If people remember the prize but cannot identify the product or the company behind it, the activity has not necessarily built useful brand memory. The creative idea and the commercial identity must reinforce each other.
Imagine a seasonal experience that changes every year but retains a familiar invitation. The audience understands what kind of fun to expect, while new elements create curiosity. That structure can support continuity without repetition. It also gives the organization a foundation to improve rather than forcing each team to invent an entirely new concept every season.
However, an entertainment platform creates responsibilities as well as possibilities. Promotions need understandable rules, accessible experiences, appropriate safeguards, and reliable fulfillment. Those details are part of the brand experience. A clever invitation followed by a confusing or disappointing interaction teaches consumers the wrong lesson about the company.
Packaging sits at an important intersection: it carries the product, identifies the brand, and appears inside the environments where consumers discover and compare options. The episode description highlights its importance on an expansive digital shelf. The implication for marketers is straightforward: packaging cannot be evaluated only as a large image in a presentation.
A design may look compelling when displayed alone and become unreadable as a small thumbnail. It may communicate the brand beautifully while making the flavor difficult to distinguish. It may attract attention on a physical shelf but lose its meaning when photographed in a creator's hand. These are different viewing conditions, and each deserves testing.
The first job is recognition. A shopper should be able to identify the brand without solving a visual puzzle. The second is comprehension: what is the product, and which version is this? The third is distinction. A seasonal or limited expression needs enough novelty to be interesting without obscuring the information required to make a purchase.
This is not an argument against ambitious design. It is an argument for testing ambition in realistic contexts. Place the proposed pack among alternatives. Reduce its size. Show it briefly. Ask people to identify the brand and variant without giving them hints. Observe what they notice instead of asking whether they like the artwork.
For digital commerce, the surrounding product information matters too. Images, product names, availability, and descriptions should tell a coherent story. A campaign that generates interest creates little commercial value if the interested shopper cannot confidently find the right item. Marketing and commerce teams need a shared view of that journey.
Packaging also creates a useful discipline for creative teams: explain the idea without a long introduction. If the story requires a paragraph of context before the consumer understands it, the design may be asking too much of the moment. Strong work earns attention and communicates quickly, while leaving room for a richer experience elsewhere.
The published episode summary explicitly raises the importance of resisting the urge to attach a brand to every cultural moment. This is a useful counterweight to the pressure for constant visibility. Being present everywhere is not the same as having a recognizable point of view.
A brand's participation should answer three questions. Does the moment connect to something the audience genuinely cares about? Does the brand have a credible contribution? Can the organization execute well while the opportunity still matters? If one answer is missing, speed alone will not rescue the idea.
These questions prevent a common mistake: confusing the popularity of a topic with the suitability of the brand's involvement. A widely discussed event offers potential attention, but attention comes with expectations. Consumers can recognize when a company has added something enjoyable or useful. They can also recognize when the company simply wants proximity to a conversation.
Good cultural strategy therefore includes a refusal list. Identify moments that do not fit, themes that require expertise the organization lacks, and situations where a commercial message would be unwelcome. These are not signs of timidity. They help protect the meaning of the occasions the brand does choose.
Local teams should have a meaningful role in this judgment. A globally popular reference does not carry identical associations everywhere. Translation can preserve the words while losing the humor or changing the implication. Research and local creative expertise help identify that gap before production turns it into an expensive mistake.
The goal is not to make a brand culturally invisible between major campaigns. It is to build a pattern people understand. Repeated, credible participation can create an expectation about what the brand contributes. Random participation creates noise. The difference becomes especially important when AI makes it easier to produce an endless supply of topical content.
Khan's episode includes the role of AI in creative work, according to the published description. That is the limit of the attribution here; no particular workflow or position is assigned to him. For business leaders, the broader question is how to use faster production without lowering the standard for what deserves to be produced.
Start with a defined creative problem. A team might use AI to explore alternative ways to explain an idea, organize research notes, or generate rough concepts for human review. These are possible applications, not claims about Fanta's internal practices. Their usefulness depends on the task, the inputs, and the quality of evaluation.
More output does not automatically mean more original work. If every concept begins with the same generic description of a target consumer, faster generation can simply multiply generic ideas. The differentiator is the quality of the human insight: a real tension, behavior, or unmet expectation that gives the creative work a reason to exist.
Maintain a firm distinction between exploration and evidence. Generated consumer reactions are not observed consumer reactions. A plausible explanation of why a design will work is not a test result. Teams should not confuse a tool's fluency with knowledge of how actual people will respond in a particular market.
Matt Britton's work as founder and chairman of Suzy, author of Generation AI and YouthNation, and host of this podcast connects technology to the people using it. That is the useful lens here: what changes for the customer, not simply what becomes faster for the organization?
A responsible creative process keeps humans accountable for accuracy, rights, cultural context, and final decisions. It also makes room for experimentation. The point is not to choose between technology and creativity. It is to use technology where it helps while protecting the judgment that makes the work distinctive and appropriate.
An entertaining experience needs a measurement plan that reaches beyond activity. Views, visits, and interactions can show that something happened. They do not, on their own, demonstrate that consumers understood the brand, changed their consideration, or purchased the product because of the campaign.
Define the intended change before launch. If the objective is recognition, measure recognition. If the objective is product trial, determine how trial will be observed. If the objective is a stronger association with a seasonal occasion, design research around that association rather than treating every social reaction as evidence of success.
A hypothetical evaluation might compare exposed and unexposed groups, track brand attribution, and examine purchase behavior where reliable data is available. Such comparisons still require care: differences between groups can distort conclusions. The purpose is to develop credible evidence, not to manufacture a confident story from whatever numbers happen to rise.
Qualitative feedback adds another layer. Ask people what they believed the experience was offering, what they remembered, and whether any step confused them. These answers can explain why an impressive traffic number did not translate into the intended outcome. They can also identify elements worth preserving for the next version.
The most useful dashboard supports decisions. It tells the team what to keep, change, or stop. A seasonal platform becomes more valuable when each iteration teaches the organization something specific about its audience. Without that learning loop, repetition is just a calendar habit with a production budget attached.
The October 27, 2026 episode features Ibrahim Khan, Global Vice President of Marketing at Fanta. Its published description covers global consistency, local culture, packaging, Halloween as an entertainment platform, AI in creative work, and selective participation in cultural moments. This article analyzes those themes using the episode description; it does not reproduce a transcript or attribute invented quotations to the guest.
A brand entertainment platform is a repeatable experience or creative framework that gives people a reason to engage beyond a single advertising message. It can evolve across seasons or markets while retaining a recognizable identity. Its value depends on audience interest, clear brand attribution, reliable execution, and measurable contribution to a business objective, not simply the number of interactions it generates.
Brands should test whether consumers can identify the brand and product variant in realistic shopping conditions, including small thumbnails and competitive displays. Attractive design is only one consideration. Clear naming, useful imagery, and consistent product information help consumers move from interest to confident selection. Testing should observe comprehension and recognition rather than relying exclusively on stated design preferences.
Marketers can use AI for exploration and production support while keeping strategy, consumer evidence, and final judgment under human accountability. Begin with a specific audience insight, evaluate outputs against the brief, and verify factual claims and rights before publication. Generated reactions should never be presented as consumer research. Faster work becomes valuable when it improves decisions, not merely when it increases volume.
The larger implication of Fanta's brand strategy is not that every company should build a Halloween experience. It is that relevance requires a contribution. A distinctive product, a useful interaction, or an enjoyable moment gives consumers something to recognize and share. A bigger content calendar does not guarantee any of those outcomes.
For leadership teams, the next step is concrete: choose one important consumer occasion and examine the complete experience, from the first creative impression to the product on the shelf. Identify where attention is earned, where meaning gets lost, and what evidence would justify further investment.
Explore Matt Britton's AI keynote presentations for a broader discussion of technology and consumer behavior, or contact Matt's team about your next leadership event. The future belongs to brands that understand why people care before deciding what to say.